1489
Year of the Warrior Princess
Uktar16
Year of the Warrior Princess
Uktar16
Several days ago, while the party was in Old Rachikan, they picked up an old carving of a sea maiden while looting the cleric of Asmodeus. That night they all had a dream of a beautiful sea maiden, the one depicted on the carving. She explained that she was being held prisoner by a power sorcerer named Shendankin. She was being held in a prison called the Lone Ait, and that she is getting weaker and will die if not rescued; she also offers a large sum of pearls and sea gems upon rescue. Now before the group left to aid Saerloon with the mysterious King Xeros, Landon asked that their lore master looking into the sorcerer and the name Lone Ait.
A few days after the party returned, the lore master told them several things. One, the sorcerer Shendankin was known in these parts as a recluse that had a tower some 20 miles up the coast line. Most people remember him as being quiet, mysterious, and not very friendly. Two, the Lone Ait is a very small atoll some 3 days out to sea. It is so small it doesn't even show up on most maps.
The party decides to investigate the sorcerer's tower, even though that may be the more dangerous option. Thanks to Hannibal's cadences they make the trip in record time! They spy the old tower about 50 yards out to sea off the cliff face. There is a stone ramp connecting the shore and tower, which the group uses to gain entrance. There is an odd first room with many murals on the walls:
The front hall of the Tower of Shendankin |
The party continues into the tower and have several fights with Sea Morlocks! The most exciting of the battles takes place in a room where the floor is 40 feet down but to get across to the exit they need to hop to and from on suspended tortoise shells! They eventually make they way down to the lower level and discover several more murals one depicting a horn inside a very large clam, and what appears to be Shendankin inside some weird suit:
Another mysterious mural |
Later the party discovers some barrels that contain some of these weird suits, and from there down a long passageway is a huge underground sea lake. In the middle of this lake is the clam from the mural however it is guarded by a 15 foot long hammerhead shark! Rusty's summons keep the shark at bay for a decent amount of time but it does take some attacks against Riddick. Landon (wearing one of the suits) is smart enough to hide under the clam while the melee types continue the attack. At one point the shark takes a good amount of damage and begins to frenzy! After several touch-and-go rounds our heroes defeat the the monster and retrieve the horn from the clam. They lean it is called the Horn of Tudines, and it has an inscription of: "Sound me over waters deep to raise the treasurers that you seek". What does this mean? Surely this tower is not over waters deep... Is it related to the Lone Ait? Our group ponders this question on the way back to Saerloon to rest and resupply for what appears to be an sea voyage.
No comments:
Post a Comment