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Year of the Warrior Princess
Year of the Warrior Princess
Hammer 29
As our adventurer's run the gamut in the towers that over look ruined Moil, and they try and hurry to the portal that leads out of the city and to their next destination; following the adventuring party of the Raven Queen's followers. They catch glimpses of the guardian of Moil, the Tortured Vestige from time to time as it hunts for all living beings that enter the city.
They run into a dead end, but must fight the current occupant a huge undead called a Molian Barrow! They decided to try and run past it thinking that it won't leave its tower to chase them. Unluckily, Hannibal and Azten are not as lithe as Riddick and Brother Krux. They end of defeating the Borrow and continue on. On one of the dangerous bridges, they are beset upon by a large group of zombie rangers and their undead necrotic controllers. A fierce battle ensues with Solomon Kong tumbling over the bridge and into the damaging mists below, dragging a zombie wizard with him. Luckily the rangers have little resistance to the parties attacks and they are taken out very quickly.
At last our party arrives at what must be the portal out of Moil. Jax detects that the portal is shielded from use and that this shield is less that a week old. He believes that he can break this shield with his arcane energy but it will take time. Aiding him is Riddick using his knowledge of locks and traps to try and break it down using physical force. While this is going on, a large creature enters the ruined tower trapping the party in the room. It is none other that the Tortured Vestige! Knowing that the creature is far more powerful than the party, Hannibal attacks it trying to buy time for Jax and Riddick. Aiding him greatly are Azten and Solomon Kong. The creature is hittable, and is taking some damage, but it is dealing out far more to the party. At long last Jax breaks the seal on the portal and the party jumps through! With baited breath they wait, hoping the creature does not follow them through the portal. They wait and look about the room. It is covered in arcane designs similar to the Garden of Graves in the Fae-wild. Jax also tells them they are no longer on the plane of the Shadowfell, but most likely in a pocket dimension just off of the Shadowfell. The room is circular shaped and has 10 odd doors going all around it. In the middle is a large sculpture of a head looking upward, with its mouth open. After an arcane and history check the group knows this is the symbol for Acererak, the legendary Demi-Litch, that has taken an interest to some of the members of the party for past deeds done against it by their ancestors. Also hanging about the room are several corpses some of them wearing the symbols of the Raven Queen. After testing some of the doors they find some teleport the person above the mouth of the statue and do damage, and some alter the person in a negative way. Azten was struck unconscious and now suffers spats of sleep that occur at random times. Solomon was cursed several times, his head turning into a donkeys, and his size shrinking to a half-ling's height. Riddick was also unlucky, stepping through one of the doors aged him 150 years, to middle-age. He now appears weakened and a bit slow, but that might wear off over time. At long last they figure out the riddle of the room, but smashing the eyes of the statue which removes the magical trap and allows them to descend down into Acererak's dungeon!
Exp gained: 4267
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