1490
Alturiak 1
Inside the the Shadow Tomb our party of adventurer's take a long rest after their encounter with the room of many doors. As they rest, back home the world of Faerun ushers in a new year, 1490, the Year of the Star Walker's Return. Also at this time, at a monastery called Shan Phen, a little known monk named Brother Krux'Fiur was voted in as leader of the monastery. This election was held in difficult contest between Brother Ayshad and Brother Erianae. After many rounds of inconclusive voting, Brother Erianae along with several other well thought of monks threw their support to Krux in a surprise move to break the stalemate and foil Brother Ayshad's attempt to run the monastery. Brother Ayshad's motives were long held in suspect by their old leader Bishop Sasoroth. Sasoroth was a lovable old Genasi that took a particular liking to Krux and was loved by all except a few people like Ayshad and his followers. Brother Erianae assumes the leadership until Krux can be brought back from his last known location, a back water place called Faerun on the prime material plane. Erianae never made it to the next morning, he died that night after suffering a major heart attack. Several monks used a speak with dead ritual, but could find no malcontent in his death. Under the laws of the monastery, Brother Ayshad now ascends to the leadership position until Krux's return. He has sent a party of monks to make sure Krux never returns. His plans have almost come to complete fruition! Some of the monks now suspect Ayshad in both the deaths of Erianae and Sasoroth but have little to gain and much to lose now if they were to speak up. Sasoroth rules them with an iron fist.
As Krux's ends his dream state and gathers up the more sleepy members of the party, their foreboding only increases as they go deeper into the tomb. They run into a fight early in their explorations, a room covered in tapestries that seem to have a life of their own! They avoid them as they fight a group of shadow undead. To the great benefit of the party, Azten is able to heap extra amounts of radiant damage on these fell creatures doing much more damage than a regular attack would. This makes Azten a big target especially now that Riddick is bent and weaken with age. No where to be seen is Solomon, he was left behind being the ass that he is. The group defeats the enemy and then continues to explore. Coming out into a hallway there is nothing to be found except an animated door knob. Apparently this knob was once a prince named Joephesus of a huge city called Greyhawk on a far away plane. Jax's arcane knowledge is awoken at the memory of Greyhawk. Although he has never been there, every mage worth his salt knows about the beginnings of magic back when it was ordered into sciences by the great pioneers in the field like Mordenkainen, Bigby, and Evard. Joephesus promises them riches if they free him from the door he was cursed to open long ago by Acererak and return him home; Hannibal pries him off of the door and carries him with his bags.
Passing through several trapped areas the party overcomes many challenges that Acererak has put in their way. A room with no visible exit surrounded by necrotic water, a trapped hall that takes every one's best effort to piece together how to pass (Krux's nature checks were the difference there), and even an old prison room, where at the bottom was a treasure hoard from past adventurers that failed to conquer the tomb.
The group seems to be getting closer to final areas of this horrible tomb, and they hope this happens soon. Their supplies and will power are weakening just being in this awful place. For now they continue on eager to meet Acererak and end him for good.
Exp. gained: 5890