1489
Year of the Warrior Princess
Hammer 3
Several hours have passed as the group has moved from test to test. Sometimes a challenge of skill, intellect or intuition, the party has worked well with the Drow so far. Rodchewer and Hannibal have butted heads a few times, but she has held her troops together the same has Hannibal. The party is lead to a small dining area and are given their late day meal. They are told to rest and that the test would conclude the next day. Both Hannibal and Leif and approached by separate Drow to try some "exotic" love making, only Leif decides to take a chance with Lionsrage, a strikingly tall and muscular Drow. Hannibal rebuffs the advances of Rodchewer, to her dismay.
The next day they are led to a room with a floor that consists of almost nothing but very small cracks that lead across to the exit. Below the cracks are pools of what appears to be lava, which at times seems to burst upward! They notice ropes hanging from the ceiling about 50 feet up and some odd looking material laying by the entrance to the room. The group seems to work long and hard on this puzzle and come up with s solution! They use the materials to ride the wave of hot air from the lava blasts up to the ropes. Once hanging on ropes, a magical bridge appears over the lava and on to the exit. They find a chest with some gold and gems on the other side. Also inside is a magical artifact! It seems to take an interest in Leif and attaches itself to Leif's cloak as a pin or broach.
The next test finds the party in a large glade with a Sphinx in the middle. He says, "Creatures, I am the mouth of Helm. Defeat me in a timely manner and I will answer one question for the each of you, or grant you a boon. I have the knowledge of Helm and a portion of his power. If your combat runs long then you will lose 1 boon per turn for both your group and the Drow. Once you are out of rounds I will take one life per round!" Combat starts! The Sphinx is able to confuse several people a round at will with clever riddles while he fights them as well. The Sphinx is also able to animate statues with his spirit, leaving all damage behind. The party figures this out quickly and starts to break statues before the Sphinx can get to them. Eventually the party starts to run out of turns and almost everyone loses their question/boon except for Jax and Rodchewer. Jax ponders his question for a few minutes and decides to ask Helm why his family line is cursed and what does it have to do with him now? There is a shimmer in the air as he asks his question and then it leaves, the answer to be brought to him later when Helm returns it.
The party is told there is one more test before the final test of Helm. They are to go into the void to travel to the final test, but to traverse the void 16 tests of skill must be completed, covering all the skills that the party has developed over the time they have been together. They get through more or less intact, although Leif does seem to take quite a bit of random damage from failed skill checks during this puzzle. The group moves out of the void and into the final room!
Exp. gained: 3980
Year of the Warrior Princess
Hammer 3
Several hours have passed as the group has moved from test to test. Sometimes a challenge of skill, intellect or intuition, the party has worked well with the Drow so far. Rodchewer and Hannibal have butted heads a few times, but she has held her troops together the same has Hannibal. The party is lead to a small dining area and are given their late day meal. They are told to rest and that the test would conclude the next day. Both Hannibal and Leif and approached by separate Drow to try some "exotic" love making, only Leif decides to take a chance with Lionsrage, a strikingly tall and muscular Drow. Hannibal rebuffs the advances of Rodchewer, to her dismay.
The next day they are led to a room with a floor that consists of almost nothing but very small cracks that lead across to the exit. Below the cracks are pools of what appears to be lava, which at times seems to burst upward! They notice ropes hanging from the ceiling about 50 feet up and some odd looking material laying by the entrance to the room. The group seems to work long and hard on this puzzle and come up with s solution! They use the materials to ride the wave of hot air from the lava blasts up to the ropes. Once hanging on ropes, a magical bridge appears over the lava and on to the exit. They find a chest with some gold and gems on the other side. Also inside is a magical artifact! It seems to take an interest in Leif and attaches itself to Leif's cloak as a pin or broach.
The next test finds the party in a large glade with a Sphinx in the middle. He says, "Creatures, I am the mouth of Helm. Defeat me in a timely manner and I will answer one question for the each of you, or grant you a boon. I have the knowledge of Helm and a portion of his power. If your combat runs long then you will lose 1 boon per turn for both your group and the Drow. Once you are out of rounds I will take one life per round!" Combat starts! The Sphinx is able to confuse several people a round at will with clever riddles while he fights them as well. The Sphinx is also able to animate statues with his spirit, leaving all damage behind. The party figures this out quickly and starts to break statues before the Sphinx can get to them. Eventually the party starts to run out of turns and almost everyone loses their question/boon except for Jax and Rodchewer. Jax ponders his question for a few minutes and decides to ask Helm why his family line is cursed and what does it have to do with him now? There is a shimmer in the air as he asks his question and then it leaves, the answer to be brought to him later when Helm returns it.
The party is told there is one more test before the final test of Helm. They are to go into the void to travel to the final test, but to traverse the void 16 tests of skill must be completed, covering all the skills that the party has developed over the time they have been together. They get through more or less intact, although Leif does seem to take quite a bit of random damage from failed skill checks during this puzzle. The group moves out of the void and into the final room!
Exp. gained: 3980
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