1489
Year of the Warrior Princess
Nightal 30
Our brave band of adventurers are called into Ellanzo's office at Castle Waterdeep sometime after midnight. Still tired from the fight with the demon and the disposal, they are briefed by Sgt. York. York tells them that their intel has the Squat man and his syndicate ready to make a big move tonight on several locations. Our group is given on uptown bar to stake out. The bar is located in the Noble's District and is a very fine establishment. Inside Leif and Hannibal stake out the place, it is filled mostly with college kids throwing around a lot of gold buying drinks and gambling. Outside, Solomon Kong tries to hide behind the beer cart but fails and moves down the block a bit. Also out of the way are Jax, Riddick, and Brother Krux. Krux still appears out of place with his new armor. It is very fancy and has many sigils embedded into it.
Around 2:00 am a party of kidnappers detonate a bomb from inside the bar killing most of the people! They knock out and hog tie two of the wealthy college kids and try to make off with them. Of course our group tries to stop them and does even after a few of the kidnappers appear to be unaffected by immobilization effects. They spare the leader of the bandits (at least most of him that Solomon did not crush), and he tells them that the Squat man has sent out all teams to do a massive score and to cause some instability to Ellanzo's new rule of Waterdeep. They are told some generic details where the camp is, it is at an old temple dedicated to the god of nature, Silvanus. Sgt. York gets some phantom steeps summoned for the party and they are off! Luckily between Jax and Leif they know enough about the surrounding area and especially with Leif making some good nature checks they find the ruined temple with little effort.
At the ruined temple, they see many low level thugs and in the back a leader and his wizard companion. The party attempts to stealth as far into the woods as possible to get close to the temple before the fight starts. About half way there they are finally spotted and the combat starts. Everyone seems to be fairly adapt at killing off the weaker thugs and then they concentrate on the leaders. The enemy wizard makes the fatal mistake of force moving Solomon dropping him down a deep well. Solomon reaches out and lashes onto the wizard dragging him down with him! Needless to say that is the worse day the wizard has ever had. After the combat they search and find that the pool still has a small amount of magic left in it. In the old days, followers of Sivanus would stand in the pool and utter a word of prayer to Silvanus, a traveler's chant. This chant would wash off some of the weariness of the road and leave the pilgrims refreshed. Not only does Leif recall the prayer, but does so well with the chant as the last energies of the pool leave, Silvanus' aspect is summoned by Leif's prayer! At that moment Leif converts to the worship of Silvanus and the aspect presents Leif with a power weapon from his new god. A magical totem woven with spells of protection and nature.
After searching around Riddick discovers a hidden door that leads to a circular stone staircase that does down about 60 feet. At the bottom of this landing is a set of double doors. On the way down Riddick was able to diffuse several nasty traps to the relief of the party.
Peeking through the doors they see a large Umberhulk in an odd shaped chamber. In one end of the chamber an odd well is in the floor and is uncovered. The group rushes in to fight the umberhulk. A few moments later another umberhulk craws out of the old well, and a mindflayer comes out from around the corner! The umberhulk were brutes, and they were able to scare Riddick a bit for part of the fight, but the fight was not in doubt once Jax was able to blow the mindflayer down the old well with a nicely placed Thunder Wave spell. The party is sensing the Squat man is close! They catch their breaths for a few minutes and heal up a bit. At this point they have been up for almost 24 hours, and have been non-stop for the last 12 or so. Onward!
Exp Awarded: 2325
- P.S. ~~ Hannibal ~~
The Invulnerable Coat of Arn is capable of communicating with you with emotions. It feels that is should leave very soon, but is pressuring you to complete this one last task with it. The Coat gives you the sensation that many valiant deeds are in front of you and they you are one of the best wearers to come along in many a lifetimes. Still there are warriors in the multi-verse that need to coat now more than you do, so it must leave you very soon.
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