1489
Year of the Warrior Princess
Nightal 28 to Nightal 29
The party steps out of the Faewild portal and lands near the front gate of Waterdeep just as Tunian promised! The sun is shining on this beautiful but chilly day here on the Sword Coast. Your home coming was not to have happened for several weeks now, as you have come very far via the portal. You suspect you may even be several days ahead of Brolgar and Diovanni even though they left a ten-day before you.
With a substantial amount of gold in your posession and of course some other goods, you head off to the Nobles Ward to aquire a fine hotel to live in for now. You also peruse the local shops in order to sell some jewelry and gems. The group decides to rent out the penthouse at a swank hotel, The Dandy Dragon.
Over the next few days, they catch up with Ellanzo, now the open Lord of Waterdeep. There are 19 other Lords, but they are masked and unknown to all but a few people. While talking to Ellanzo, a coven of Monks from Krux's monastery show up the morning in Waterdeep looking for him. His old friend and master of the monastery, Bishop Sasoroth, has passed away at a very old age. They also have an odd package for him that arrived at the monastery's steps the day after Sasoroth's passing. Ellanzo asks them to speak to Sgt. York about odd goings on in the city and if they can help him out. Since their work at Skullport, slavery has decreased by 90%, but kidnappings have increased greatly. Most of the victims are young and wealthy. There usually is no ransom involved, they just up and disappear. The watch believes that the "squat man" is to blame as he has been spotted outside of Waterdeep with some of the victims, and has killed off several patrols....
Jax comes back to the Wizard's college to see some old teachers and to see if they can help him in trade with some magic items. Luckily they are willing (since he is a member in good standing), and they are able to make some mutually beneficial trades. Jax also does some guest lecturing on the Faewild and answers some questions on the Underdark.
A sweet homecoming is had by Jax and Leif as they meet their mothers in the Merchant's Ward. That night Rose cooks a grand feast and invites the party and many of her neighbors and friends that they have known for years. The Waterdavian members of the party do notice a lot of changes going on in the Merchant's Ward. Many of the older establishments have now been replaced by newer and fancier businesses. Rose explains to everyone that the new master of the ward, Walton Barrue, has driven up taxes on established merchants hoping to get the older and poorer owners to sell and to let new foreign investors in the ward. Rose has complained many times at town hall meetings and loudly at that. Walton's son Billy, now the Sheriff of the ward, has warned Rose to keep quiet or "something bad" might happen to her.
Matron Lilith, Jax's mother, has been looking very frail lately. It seems her burdens of running the mission house is starting to take its toll on her. She is as always has been a voice for those who are silent. An advocate for poor women and an anti-slavery patron she works tirelessly and is still very passionate.
After the dinner is over, Leif asks everyone except Jax to give them some space so that the two men can talk with their mothers about more intimate things and to have some time alone. Hannibal takes the party down to the inn called the Twisted Nut, a place where the group met for the first time and started their adventures. On the way they run into Sheriff Billy Barrue who informs them that they have been evicted from the old apartments near the docks. They also run into an old friend in the constables office that asks them to have a beer and tell him of their tales from the last six months. Hannibal shows off the Invulnerable coat of Arn and wows the locals with some stories. Back at Leif's house, Jax feels that his mother is holding back something. She reveals that she has been busy digging into the past and has discovered that the deaths of Jax's father and Leif's father may be related. She has paid someone to steal some of Ellanzo's files where she found information on past demonic cults. She found arcane details like demon names and rituals too. They pry some more information from her and she finally breaks down and cries as she tells them her story. Her and Rose have been getting deeper and deeper involved in demonic summoning to try and find out how their husbands died and what they need to do to protect their boys. As they found out more information their rituals became more dangerous, finally culminating with an accidential death of one of Lilith's works, a woman named Lizbeth. Before the demon could escape, they trapped it in her basement but it is still there. Jax examines the ritual they used to summon the demon and he finds their work sloppy and dangerous. He knows the holding spell will soon fail and the demon will be released on the city. They speak to the party and everyone agrees to destroy the demon. It is now just past midnight and they descend to the basement. A great battle ensues and they kill the demon! They decide to get rid of the corpse by donating to the Wizard's college. The find some of the teachers playing a game called "Paper and Paychecks" in the large auditorium. A deal is struck and no one outside the college will ever know where the corpse came from.
A sending comes soon after their leave the school... It is from Sgt York! He tells them to hurry to Castle Waterdeep; they have a lead on the kidnappers! Onward!
Exp. Gained: 2595
Year of the Warrior Princess
Nightal 28 to Nightal 29
The party steps out of the Faewild portal and lands near the front gate of Waterdeep just as Tunian promised! The sun is shining on this beautiful but chilly day here on the Sword Coast. Your home coming was not to have happened for several weeks now, as you have come very far via the portal. You suspect you may even be several days ahead of Brolgar and Diovanni even though they left a ten-day before you.
With a substantial amount of gold in your posession and of course some other goods, you head off to the Nobles Ward to aquire a fine hotel to live in for now. You also peruse the local shops in order to sell some jewelry and gems. The group decides to rent out the penthouse at a swank hotel, The Dandy Dragon.
Over the next few days, they catch up with Ellanzo, now the open Lord of Waterdeep. There are 19 other Lords, but they are masked and unknown to all but a few people. While talking to Ellanzo, a coven of Monks from Krux's monastery show up the morning in Waterdeep looking for him. His old friend and master of the monastery, Bishop Sasoroth, has passed away at a very old age. They also have an odd package for him that arrived at the monastery's steps the day after Sasoroth's passing. Ellanzo asks them to speak to Sgt. York about odd goings on in the city and if they can help him out. Since their work at Skullport, slavery has decreased by 90%, but kidnappings have increased greatly. Most of the victims are young and wealthy. There usually is no ransom involved, they just up and disappear. The watch believes that the "squat man" is to blame as he has been spotted outside of Waterdeep with some of the victims, and has killed off several patrols....
Jax comes back to the Wizard's college to see some old teachers and to see if they can help him in trade with some magic items. Luckily they are willing (since he is a member in good standing), and they are able to make some mutually beneficial trades. Jax also does some guest lecturing on the Faewild and answers some questions on the Underdark.
A sweet homecoming is had by Jax and Leif as they meet their mothers in the Merchant's Ward. That night Rose cooks a grand feast and invites the party and many of her neighbors and friends that they have known for years. The Waterdavian members of the party do notice a lot of changes going on in the Merchant's Ward. Many of the older establishments have now been replaced by newer and fancier businesses. Rose explains to everyone that the new master of the ward, Walton Barrue, has driven up taxes on established merchants hoping to get the older and poorer owners to sell and to let new foreign investors in the ward. Rose has complained many times at town hall meetings and loudly at that. Walton's son Billy, now the Sheriff of the ward, has warned Rose to keep quiet or "something bad" might happen to her.
Matron Lilith, Jax's mother, has been looking very frail lately. It seems her burdens of running the mission house is starting to take its toll on her. She is as always has been a voice for those who are silent. An advocate for poor women and an anti-slavery patron she works tirelessly and is still very passionate.
After the dinner is over, Leif asks everyone except Jax to give them some space so that the two men can talk with their mothers about more intimate things and to have some time alone. Hannibal takes the party down to the inn called the Twisted Nut, a place where the group met for the first time and started their adventures. On the way they run into Sheriff Billy Barrue who informs them that they have been evicted from the old apartments near the docks. They also run into an old friend in the constables office that asks them to have a beer and tell him of their tales from the last six months. Hannibal shows off the Invulnerable coat of Arn and wows the locals with some stories. Back at Leif's house, Jax feels that his mother is holding back something. She reveals that she has been busy digging into the past and has discovered that the deaths of Jax's father and Leif's father may be related. She has paid someone to steal some of Ellanzo's files where she found information on past demonic cults. She found arcane details like demon names and rituals too. They pry some more information from her and she finally breaks down and cries as she tells them her story. Her and Rose have been getting deeper and deeper involved in demonic summoning to try and find out how their husbands died and what they need to do to protect their boys. As they found out more information their rituals became more dangerous, finally culminating with an accidential death of one of Lilith's works, a woman named Lizbeth. Before the demon could escape, they trapped it in her basement but it is still there. Jax examines the ritual they used to summon the demon and he finds their work sloppy and dangerous. He knows the holding spell will soon fail and the demon will be released on the city. They speak to the party and everyone agrees to destroy the demon. It is now just past midnight and they descend to the basement. A great battle ensues and they kill the demon! They decide to get rid of the corpse by donating to the Wizard's college. The find some of the teachers playing a game called "Paper and Paychecks" in the large auditorium. A deal is struck and no one outside the college will ever know where the corpse came from.
A sending comes soon after their leave the school... It is from Sgt York! He tells them to hurry to Castle Waterdeep; they have a lead on the kidnappers! Onward!
Exp. Gained: 2595