Tuesday, February 23, 2010

Operation Flush and Scrub

1489
Year of the Warrior Princess
Kythorn 3



We start out finding Leaf has a bad case of nightmares so much so that it is keeping his roommate Giovanni up at night, and Leaf is coming close to being too tired during the day to be effective.

Anyway, after several weeks of doing some research into Skullport and walking the street gathering intel, Ellanzo gathers the party along with 20 or so other deputies to make a big push against what is left of Hit Skip's gang and other affiliated gangs. The are introduced to Sgt. York, a grizzled half-elf and veteran of many years on the Waterdeep force. They also meet some of the green and silver sigil-ed mages known as the Arcane Task Force. The group is surprised to see Walton and Billy Barrue there as well. Walton as a political candidate to the office that Ellanzo now holds is entitled to come along on police functions such as this one, tonight he is also bringing his son but luckily they assigned to a different squad.

The first task is to infiltrate a pub and shut down the gang gathered there, avoiding injuring the public at all costs. This goes as planned, no one escapes especially with Jax and Giovanni at the back entrance.

The second quick hit involved playing the scrubbers, that is another team flushes out the enemy while our heroes wait to clean them up. The first operation goes very easily, no combat is involved. The next scrub is not so clean... Hanging out in back of a large older warehouse built next to the docks, the party waits. The flush team enters a several moments later blood curdling screams and explosions follow. Out of the back door comes six "wise guys" or low level goons, following what appears to be a squat human or dwarf. He or she is wearing crimson colored clothes with gold symbols etched in them. A pure white fur cape flowing from its shoulders to the knees is also seen. This person is also wearing a cowl of far east make with odd symbols. It looks at the group and hits its 5 foot long scepter on the docs, the group sees sonic waves ripple through the road and docks next the warehouse as the ground explodes and throws the group in to Waterdeep's bay! A bloody fight ensues as the party tries to get out of the water an into floating pieces of wood. There are two larger pieces both wise guys and party members try to get to them while attacking each other. Giovanni was thrown back to the dock area where he was in chin high water being attacked by crabs. The rest of the party realizes with shock that the magic some how disturbed an aquatic elemental! It attacks with whirlpools and its trident trying to drown the group. Somehow they prevail and make it back to head quarters. Everyone is congratulated and given some time to rest before handling the last task of the night.

While the party rests, Riddick sneaks into Ellanzo's office and retrieves some files that date to the deaths of the Jax's father and Leaf's father. What does he find?

We set off to flush out the last of the gang arriving at an inconspicuous looking house. They sneak in and find slave pens in the back some populated with unfortunate persons - at least up until now. The bill of lading indicates they are to be used in a religious ceremony at Cyric's church, an underground faith here in Waterdeep. They encounter a group of Drow, led by Etchzeeth. A discussion ensues and a fight almost starts when a lord of Waterdeep teleports in and destroys all the Drow save Etchzeeth. Later they meet Etchzeeth who is a double agent for the lords of Waterdeep. He invites them to a mission to Skullport to strike out against the slave lords there.

Exp awarded: 1020



No comments: