It started like any normal night; a long day looking for work followed by an evening at the tavern with the locals and other unemployed sell-swords. Because of our mutual circumstances, I've been commiserating with an odd assortment of individuals at the tavern recently:
- Diovanni, a local Waterdavian and newly minted acolyte of Bahamut. His father Ellanzo is head of the local constabulary, looks like he can wield the weapon at his side and holds much honor amongst the locals. Ellanzo expects much from Diovanni and rides the boy constantly. Diovanni has a good heart, but is very green.
- A local dwarven warrior named Brolgar who seems to be a descendant of a respected family in Waterdeep. He has the look of a formidable fighter in him.
- Leif, an elven shaman and childhood friend of Diovanni is the sadest story of all my companions. His father passed away awhile back and apparently the boy just couldn't accept it. His spirit companion now manifests itself as his father...and Leif actually has conversations with it and seems to take advice from it?
- Jax Frost is newly graduated from the Wizards School here in Waterdeep. Ironic name, seeing as he burnt me badly with a Flaming Sphere in our first battle together.
- Riddick is a very dangerous looking Drow who has taken up in the area. I must admit that preconceived notions of the Drow have made me wary around Riddick... though he does little to dispel my prejudices. I have yet to decide whether this is an individual of honor.
- The most enigmatic figure of our group is Brother Krux, a traveling monk of the Githzerai race. He doesn't reveal much about himself or his travels, but you can tell that he is absorbing everything around him.
Our night started with a pointless "bar brawl" against a old school mate of Diovanni and Leif named Billy Barrue. He and his companion received a swift beat down, but this loud-mouthed, arrogant and (apparently) well-connected brat looks like he might need the lesson revisited to him in the near future.
Diovanni's father came to clean up the mess and was impressed with the way we had promptly stopped the fight. Almost on a whim (or as a last resort) he sent our group on a clandestine search for a stolen rod from the Museum of Antiquities. The suspected thief, a local thug called Nipskitch, seemed way out of his league. Ellanzo wanted to go outside normal channels on our investigation and it seemed to have something to do with a family member or friend being implicated... I'll make sure that's checked into later.
We cased Nipskitch's house, a "flop house" for scum using illegal substances. What should have been an uneventful capture became complicated when this small time cut purse unleashed the power of the stolen rod, disintegrating his house and leading us in a chase through the sewers.
...how did Nipskitch discover how to activate the rod when academics and arcanists at the museum could not? Another question to ponder.
Overall, our group fought admirably. There were rookie mistakes, but still much potential... perhaps I will stay around and make sure this group doesn't get themselves killed before they realize that potential.
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