Thursday, December 18, 2008

Winterhaven part 2

The party has just swept clean the cult inside of Winterhaven and has two choices, either travel to the dig site or to the old keep. They decide to travel to the keep and scout out a fairly large contingent of Duregar dwarves coming and going with pick axes, carts and other such tools. They decide to enter the ancient keep and scout around. Thanthus and Gix decide to parley instead of out right attacking the Dwarves, and they are able to make some new friends! (Well sort of, they promise to kill off their master as long as they stay out of the fight.) They make the deal with Duergar cheif Blue Rock and continue on to find the high priest. They eventually find the priest and interrupt his ritual. After fighting him and his wight followers they find a strange and hidden room where only they can enter. At the end of the room is the first Draconic sigil! Critter grabs the sigil and a voice in his heads speaks: "Seek Karavakos!" Clan Drakka has finally begun the quest to regain the sigils and restore dragons to their rightful place in Faerun.



- Posted Elasias 1, DR 1479



EXP. - 2025



Items found: Ostridge Bone bleeder, exotic weapon 1d8 + 1, + 10 points continuous damage until removed. Can remove with a heal check 15, failure removes the bleeder but subject takes an extra 10 points of damage.

Tuesday, December 9, 2008

Let's Travel to Winterhaven!

Jarketa finds an interesting nugget of information that seems to be connected to finding the first Draconic Sigil. These sigils are ancient runes of power that when put together will cast the "last" epic spell and give the Faerunian dragons a chance against the dragons of returned Abeir. Jarketa's merchant spies have found an enclave of Shar in the Shadowfell Mountains near a small town called Winterhaven. The group uses the teleport circle that Jarketa's business has been building, but that only gets them out of Evereska by about 100 miles. The rest must be made on Phantom Steed!
The party, not far from Winterhaven, enters a tavern and breaks up an assassination of some thugs against a poor priest of Bahamut, from none other than Winterhaven. He asks the party for assistance which they happily give.
Once they spend some days in Winterhaven (Tinzin really likes the barmaid at Wrafton's Inn), they find a certian human named Bairwin has had much luck of late with his general goods store. They stake out the store and find it is a front for the church of Shar! Once they clean house, the group decides to wait until morning to choose where to go next.

- Posted Flamerule 27, DR 1479

EXP. - 1800