Thursday, December 18, 2008

Winterhaven part 2

The party has just swept clean the cult inside of Winterhaven and has two choices, either travel to the dig site or to the old keep. They decide to travel to the keep and scout out a fairly large contingent of Duregar dwarves coming and going with pick axes, carts and other such tools. They decide to enter the ancient keep and scout around. Thanthus and Gix decide to parley instead of out right attacking the Dwarves, and they are able to make some new friends! (Well sort of, they promise to kill off their master as long as they stay out of the fight.) They make the deal with Duergar cheif Blue Rock and continue on to find the high priest. They eventually find the priest and interrupt his ritual. After fighting him and his wight followers they find a strange and hidden room where only they can enter. At the end of the room is the first Draconic sigil! Critter grabs the sigil and a voice in his heads speaks: "Seek Karavakos!" Clan Drakka has finally begun the quest to regain the sigils and restore dragons to their rightful place in Faerun.



- Posted Elasias 1, DR 1479



EXP. - 2025



Items found: Ostridge Bone bleeder, exotic weapon 1d8 + 1, + 10 points continuous damage until removed. Can remove with a heal check 15, failure removes the bleeder but subject takes an extra 10 points of damage.

Tuesday, December 9, 2008

Let's Travel to Winterhaven!

Jarketa finds an interesting nugget of information that seems to be connected to finding the first Draconic Sigil. These sigils are ancient runes of power that when put together will cast the "last" epic spell and give the Faerunian dragons a chance against the dragons of returned Abeir. Jarketa's merchant spies have found an enclave of Shar in the Shadowfell Mountains near a small town called Winterhaven. The group uses the teleport circle that Jarketa's business has been building, but that only gets them out of Evereska by about 100 miles. The rest must be made on Phantom Steed!
The party, not far from Winterhaven, enters a tavern and breaks up an assassination of some thugs against a poor priest of Bahamut, from none other than Winterhaven. He asks the party for assistance which they happily give.
Once they spend some days in Winterhaven (Tinzin really likes the barmaid at Wrafton's Inn), they find a certian human named Bairwin has had much luck of late with his general goods store. They stake out the store and find it is a front for the church of Shar! Once they clean house, the group decides to wait until morning to choose where to go next.

- Posted Flamerule 27, DR 1479

EXP. - 1800

Sunday, November 16, 2008

Strangers in a strange place part 2

After serveral days on the run for patrols of the evil Netherese, the last part of the epic spell cast by Krathril starts to kick in. The surviving members of Clan Drakka are visited by dreams telling them of the seals that need to be found and broken. Doing so will restore the Council of Five to power and they can restore the balance of power of Faerunian dragons as opposed to those from lost Abeir.

They are told of two individuals that will aid them. Dinzin Ted, one of the most powerful mages of his age, and Jarketa Tamm, an aged, scarred, wise, and wealthy benefactor. Together these two with their resouces and the Clan's abilites will bring about the change that needs to occur. At the end of the last transmission, it was told that a spell would be cast to teleport the group to Dinzin Ted. From there they were to make their way to Evereska to gain fellowship with Jarkarta Tamm.

The spell casts..... And they are teleported! What the see is not a powerful wizard, but a scout of some sort that is fighting for his life against Orcs and a large Troll! The group banishes the Orcs, and meet the scout who goes by Tinzin. Tinzin actually works for Jarketa and was on his way back when he was accosted by the Orcs. Tinzin leads them to Evereska and they meet Jarketa, a young, brash, and complete (no lost limbs) drow. What is going on here?

After they spend several days in Evereska, it dawns on them that Jakarta is young because they came out of the spell 101 years too soon, and that Tinzin is acutally the to-be-grandfather of Dinzin Ted....



The week ends with the group finding a relic that acts as a map to the first seal. Char and Valerious also turn their new found wealth into an investment opportunity with Jarketa's small company.



- Posted Flamerule 17, DR 1479

- Exp gained, enough to move everyone to exactly 7th level

Strangers in a Strange place part 1

The group realizes that the spell went awry, but they are still in Char's family keep. A confrontation with a Shade Lord named Lanthu brings the realization that they are in the future, but the spell did carry them as far as planned, in fact the year is 1479, the month and day is 10 Flamerule. The group slept for 100 years, 101 fewer than was planned. After defeating Lord Lanthu, and escaping the keep via airship! The group finds itself on the run in a familar but strange land of Nethril restored.

- Posted Flamerule 10, DR 1479

Monday, October 27, 2008

Time is on my side...

The members of Clan Drakka now plan to sleep for close to 200 years, due to wake up in 1580 DR. This will assure them of by passing most of the anarchy on the next 2 centuries and allowing the council's plan to work to perfection. The spell is cast! Visions of current events fade in and out of Clan Drakka's memory like a dream that you never wake from. Riddles, hints, and crypitc message come into memory just to ebb away once more. Wierd and awesome things occur, the Spell Plague, Returned Abeir, Thay becoming an undead realm, and closer to home, the return of Netheril from the realm of shaow.
The group wakes! What! There is a Duergar splitting open the skull of an ancient creature that looks like your kinsman Piecemeal! As you come to senses, you are assulted by more Duergar slaves and some odd looking Monks carrying the symbol of Shar!?!
A hard fought battle was waged and you were victorious! But what of the dragons spell and poor Piecemeal? The enchantment was spun so that Piecemeal would grow old but exist so long as the spell needed him to, and when the spell's duration was over the last of the energy of the spell would restore his youth and vigor. According to Karthril, nothing short of the gods could penetral the mythal he spun to last 200 + years. What is going on?

- Posted ????? ??, DR ????

Sunday, October 19, 2008

Back in the (4th Edition) saddle!

Our heros are discussing plans to go after the treasure laden wagon train that has just pulled out of Clan Drakka holdings in the great desert of Anauroch, when they are visited by one of the council of 5, Krathril himself! Lord Krathril tells the remaining Drakka members that a great disaster is to befall Faerun, and an even greater disaster awaits the true dragons of Faerun. Krathril is one of last great draconic wizards and has prepared an epic spell that will hold the party in statis until this new troubled time has passed. Krathril says the great dragon mages predict this period of instabiliy to last close to 200 years. He prepares to turn the Clan Drakka compound into a Mythal that will protect the Clan until the time is up and they can begin to work to restore the Draconic council to start a rebirth of all things dragon back to Faerun....

- Posted Eleint 28, DR 1379

Thursday, June 12, 2008

D&D 4th Edition

I just got the books today and I am giddy as a schoolgirl! I love what I have read so far. It is also neat that the new system is new for everyone just 3 books! (so far).

-Slag

Friday, June 6, 2008

The Liberation of Clan Drakka at Anauroch


Elminster has said of Anauroch that "It is not a natural desert, and it is not all hot sands." In fact it is three deserts. The hot, dry desert of sand dunes which most folk imagine all Anauroch to be like is known as "the Sword" and actually makes up only roughly the southern third of the region. North of that lies a region of wind-scoured bare rock, called "the Plain of Standing Stones" despite very little of it being flat plain. The most northerly region is a vast sheet of ice overlying bedrock and marked with many rifts named "the High Ice."

The party finds itself neededing to reclaim lost Drakka strongholds across Faerun to rebuild their empire for the future. They were deposited outside the Eastern portion of the desert and given draconic steeds from Krathril. Several days into the journey they were given a magical scroll and a summons to the halls of Khelben Blackstaff of Waterdeep, delivered by two harpers riding griffons. Wisely being coy, Thrantus takes the scroll and promises to get back to them with his current business is complete. The party also finds itself at an Oasis with a traveling band of Frost Dwarves from up North of the High Ice.

A few days later they make it to the palace where Char's family once held rule. They managed to clear out the palace of all Cultists of the Dragon, but found that all valuables have been carted out several days before they got there. There are plans a foot to take them back!

- Posted Eleint 25, DR 1379

Exp earned

6th - 2520
5th - 2840

Monday, May 12, 2008

The Quest of Drakka ends!

The remnants of the Faeruian Clan Drakka were put to the test to appease the council member Krathril. Half way through the Test of Knowledge, GaRg needed a rest, and to replace him was Valerious! Critter also started displaying much more melee expertise than have been seen up to this point. It seemed that all of the group was finally starting to jell. The challenge proved no match for the group, even when they met a group of elementals vying for domination in a strange hallway, or even the very odd creature called a gelatinous cube!
Once the Test of Knowledge was complete one test remained, the Test of Agility! Needless to say, Critter was instumental in getting the group past this test and to the treasure room.

- Posted Eleint 15, DR 1379

Exp earned

6th - 1800
5th - 1980
4th - 2260

Tuesday, April 29, 2008

The Quest of Drakka begins!

Krathril, informs the party that they must pass the tests three to keep alive the clan Drakka. There are three tests they must complete in a 12 hour period:

- The test of Knowledge
- The test of Battle
- The test of Agility

They started out with the test of Battle and completed it after surviving some grueling contests.

The next test they started was the test of Knowledge, they are now about half way through it and waiting for Valerious to return!

And of course the sage advice from Thatantus : "Dukes that live in glass castles should not throw rocks inside."

- Posted Eleint 14, DR 1379

Exp earned

6th - 1200
5th - 1320
4th - 1450

Sunday, April 13, 2008

Et tu Drakka?





First, an actual picture of the warriors themselves. This one is a particularly stunning one of Valerious busting some phat dice on a bad guy...


After the the group got rid of some pesky Harpers (Dom Corleone would have been proud) and completed ridding the rest of the lair for a half crazed Drider named Sirthim, they finally completed the scale and found themselves confronted by one of the mysterious "council" and they found that this council was behind the scenes of the recent genocide of the various remaning vestiges of Clan Drakka.
Feelings of betrayal were softened by the promise of a rise and rebirth of Clan Drakka in Faerun and the possibilites of wealth, power and fame fleetingly passed through their thoughts... But would they be up to this task or would Clan Drakka die out with them?

- Posted Eleint 13, DR 1379

Exp earned
6th - 1920
5th - 2120
4th - 2405
3rd - 2660

Thursday, April 10, 2008

Party Members

I would like to introduce my new party. They all come from a historically draconic family called "Drakka".



Valerious - Human Duskblade

Thrantus - Dragonborne Druid/Wizard

Garg - Half-Orc Barbarian/Cleric

Critter - Kobold Rogue

Char - Half Ogre Barbarian/Cleric



"Garg, how did you get your name?" I asked. Garg replied: "Garg is sound my dragon ancestor make when he eat shiny paladin." Excellent! I thought, and we shall see....

Slaggermupps first post

Welcome to my blog! I hope to cronical a new breed of heroes playing in the Forgotten Realms. Keep an eye here for updates!

-Slaggermupps, High Lord and Knight Templar of the most glorious Thor.