1489
Year of the Warrior Princess
Year of the Warrior Princess
Nightal 2
The morning of the third day of the Ruby Phoenix Tournament is dismal and rainy. A steady drizzle lasts well into the afternoon, when the rain lets off, though thick gray cloud cover remains. Our heroes are in the stands watching a match when all three towers topple killing one the participants! The Emissary stops the match and asks several of the teams present to take a look at the remains. Azten uses his skill in architecture to determine that the stage was rigged to fail during the match. The Emissary seems very disturbed by this news but is determined to have the games go on. While the next match is being setup, the PCs are selected for an additional exhibition match because of their increasingly impressive performances thus far in the competition. Kiang Zhen approaches the party and asks them to select one representative to take part in the traditional “boar and tiger” fight, in which two contestants are tethered to wild animals and pitted against one another with the goal of keeping their respective beasts alive. To add to the challenge, both competitors are to be shacked to their beasts by a 15 foot chain. The party chooses Hannibal as their champion, he will face a druid named Nearidei. The Druid has been part of this challenge for several tournaments. At the start of the contest, Nearidei uses his air walk to move 15 feet off the ground, and then casts a wall of thorns around his creature. Not to be out done, Hannibal has an enlarge spell cast on him and with his reach weapon he makes short work of the druid and his animal! The crowd cheers! There is definitely something special about this group from Fearun.
Immediately after the our group completes the boar and tiger fight, Marthysan approaches them in the downtime between matches. The paladin seems concerned and asks if the PCs have encountered anything strange lately or heard any rumors that may not have reached his ears while he was focused on the tournament and other official business. He confirms the suspicions the PCs may have about sabotage of the three towers, and earnestly accepts any further insights they may have from their own investigations. Hearing himself summoned back to the Emissary’s side, Marthysan quickly cuts the conversation short and asks the PCs to meet the him at 9 p.m. at Yon Loi’s to discuss the situation. During the PCs’ brief conversation with Marthysan, Ruby Phoenix monks carry hundreds of buckets of red-hot coals into the arena and spread them across the floor of the fight stage, noticeably raising the Grand Pavilion’s ambient temperature and filling the air with thin gouts of steam as stray raindrops hit the burning ground and vaporize. The Emissary calls out the Howling Commandos, summoning them to fight in the battle of the embers. They are instructed to remove any footwear and stand ready to fight atop the smoldering coals. Their opponents - A group of bards calling themselves STYX, get up from their instruments and head into the ring. During the 3 days of the games, they have made many fans, and have a great of support going into the match.
Both parties suffer some heat damage from the hot coals during the match, but ignore it for the most part. The bards signature move is to cast confusion on the opposing party all the while using their bardic songs to bolster their own group or hinder our heroes. Rusty is forced to unsummon Solomon as he was under confusion and was about to attack Hannibal. Both Hannibal and Riddick suffer greatly from the confusion, but on the other side of the coin Seriade, Azten, and Landon for the most part shrug off the confusion and are able to counter the bards battle plan. Slowly the bards lose control of the battle. After the deaths of Tommy and James, the leader of the opposition, Dennis, surrenders! The party advances to the round of 8.
Later that night the party heads to the noodle house. Yon Loi’s becomes less festive with each passing night, perhaps because each day sees more contestants eliminated from the contest, or because of the uncharacteristically dismal weather. In any case, the PCs find the noodle house largely vacant when they arrive to meet Marthysan. When 9 p.m. rolls around, the paladin is nowhere to be found, and the door opens to a false alarm as a stumbling-drunk local wanders in for a late meal. Just moments later, the party is surprised by 3 tattooed assassins jumping down from the 2nd floor! As the drunk patron looks on, the party engages the enemy. Landon and Seriade look down to find their spell pouches have been stolen! After several furious rounds two of the assassins die and the third goes invisible and makes it out the door. Luckily Riddick is faster and catches him to bring back for some questioning. At the same time Marthysan shows up outside and Hannibal tries to keep him busy with some questions. Marthysan explains he was on the other side of the harbor and missed the ferry. He had to make the trip on foot which is why he is several minutes late. Inside, Rusty summons some creatures to try and make the assassin talk (and to help devour the dead assassins). What the party does learn is that the assassins are members of the Golden League, which is a very powerful crime syndicate here in Kara-Tur. Getting no further information from the assassin, Riddick puts him out his misery. After questioning Marthysan a bit more (they don't completely trust his reason for being late), they decided to trust him enough to use his suite again to rest over night.