Tuesday, April 29, 2014

1490

Year of the Star Walker's Return
Ches 24
 
Ellanzo Loyalar, The Open Lord of Waterdeep, Ches 24 - personal memoir:
 
     Today I sent Hannibal and his league of companions off on an important quest.  The Lords of the Sword Coast have gathered our resources to pool knowledge to combat the Word Scar and these damn rifts that have been plaguing the lands for the last few months.  The wise are gathering at Myth Drannor to seek what insight they may from the gods.  What can I do?  Keep peace as long as I may I suppose.  The proletariat has put their trust in us, we must at least keep the illusion of law and order even if the world is plunging into darkness.
      My old friend and retired Harper, Benton Grone came to me with a problem.  His nephew seemed to have discovered the lost city of Rachikan, and brought back some old coins as proof.  Now it looks like his nephew has been abducted and he has asked me for help.  Is it just a coincidence that the World Scar and Rachikan are so close together?  Could some long lost knowledge be brought back to aid our fight against the demons and devils that spew from this god forsaken tear in the fabric of existence?
     My son, Jax and Leif I have made commanders in Waterdeep.  As sons of the city there is no question where their loyalties lie and I am sure they will give me their all in defense of the city and our surroundings.  It looks as if Hannibal has gathered some new friends to replace his old ones.  The drow woman he brought back looks amazingly like Riddick, but what do I know, those damn drow look all alike to me.  That Landon kid they convinced to join with them down in the under-dark seems to be a friendly sort.  He looks to have found his true faith since he has come to the surface.  I can appreciate a holy warrior more than most, but I feel sorry for him, he looks as if a stiff breeze may blow him over.  The summoner traveling with them calls himself Rusty, I am not sure what to make of this creature.
     I have arranged for our mages to teleport the party as far as Cormyr, from there I have made arrangements for a sloop to carry them as far as they can go.  I will say a prayer to Lathander for them.


Tuesday, April 22, 2014

The Days Grow Dark

1490

Year of the Star Walker's Return
Ches 22

     Much has changed since my son's brave band returned from Moil.  Lolth's epic ritual brought unexpected consequences upon the land.  A large scar as appeared north of the Sea of Stars.  Scholars and the wise have called this the "World Scar".  It now appears that this large crevasse is indeed growing.  Out of it a constant stream of Demons and Devils come raiding and killing all in their path.  A call to arms has come from the area and all good people are needed to aid in the defense of the lands.  On top of this, rumors flow of rifts opening up at a moments notice to other dimensions and other worldly creatures pouring out while the rift remains open.  So far these rifts have been few and far between and we hope they can be eliminated all together.  The wise have called a council in Myth Drannor.  The greatest of Faerun's mighty were summoned: Elminster of Shadow Dale, Khelban Blackstaff of Waterdeep, and Elladon of Myth Drannor to name a few.
    Magic, that ever fickle mistress has been harder to harness, clerics sense a further distance from their gods.  The rift seems to be the center of a singularity that is disrupting magical travel and communications near it.  The Harpers have taken a lead on investigating this mystery.  If nothing else the current events have bought people closer together.  Most nation's petty squabbles are now put aside until this threat can be extinguished.

- Ellanzo, Lord Protector of Waterdeep and the open Lord of Waterdeep.

Saturday, April 12, 2014

A dream comes to you...

??95

Year of the Wanderer's Arrival
Alturiak 1
 
Scene - Children running out of an old wooden classroom, one drow child remains behind.  The teacher, a young female drow approaches her.
Miss Laeru, please tell me again about the time that was before!  Child, sweet Condix, you have an obsession with ancient history!  Condix: But I love hearing about all the old heroes like Zecks and Riddick!  Laeru: Child!  Where did you hear of Riddick?  That tale we usually don't teach the children until they are much older, since it can scare the young.  Condix: But please tell me something about them please!  Laeru: If that will get you outside for recess then yes I will teach you the rhyme of Riddick's sons:

Riddick was a dark elf of a failed house.
Lolth that was hunted his family until Riddick was alone.
She beg and beg to have him for her,
he spurned her seven times and was punished. 
As part of his pain she made seven gains, 
each to a priestess and one to Lolth.
They became the seven and were added to Lolth that was' star.

Auvry - The wise ruler of new Waterdeep
Irrinid - The sorcerer, he who walks unseen
G'eldnetdar - The Fell Joker
Belaxle - The Knower of Secrets
Rhylvend - Paladin of the Anti-gods
Vornyrd  - Hunter of Elladon, ruiner of Myth Drannor, slayer of Silvera, Unholy Terrror
Micartran - The unfaithful, he who is unwelcome


Friday, April 11, 2014

Hannibal's Journal - Ches 20 1490

My purpose is clear and organizing my thoughts in my journal has reinforced that. I have notified Piergeiron the Paladinson of my intention to pursue a resolution to the Lolth situation and have resigned my commissions to Waterdeep.

Riddick, Landon, Azten and I will now gather information from allies and find new companions to take the fight to Lolth!

Hannibal's Journal - Ches 14 1490

Much has changed in Faerun since we escaped the foul domain of Ascerak.  While the immediate threat to Waterdeep has been turned back, the diabolical goals of Lolth's ritual have become manifest.  The world itself is seemingly being torn apart and with it our group and my loyalties.

Across all of Faerun, portals to the Abyss and fouler dimensions have opened, spilling demons in vast numbers across the countryside.  The nations of Faerun have (for the most part) put aside their petty squabbles and united to stem the tide...barely.  The losses have been appalling, cities razed to the ground; entire tracts of land simply vanishing into swirling vortexes of Chaos.  The just and honorable death of the Chronepsis has been replaced with the foul wrongness of Faluzure.

No nation has been spared and I must decide where I should lend my sword and banner.  What of the loyalties to my comrades and friends, my duties to Waterdeep...where will my efforts affect the greatest benefit in a world turned upside down?

It is this uncertainty that has me organizing my thoughts in my new journal.

Where we stand now:

My comrades - From the start, we were an unlikely band of misfits.
Jax, a wizard doomed to die at 30.
Leif, a shaman so distraught by his father's death that he was able to manifest him from beyond the grave.
Krux, an outcast from a monastery on another plane of existence.
Diovanni, the son of a noble paladin who was never quite good enough for his father.
Brolgar, a dwarven mercenary cast out of his homeland.
Riddick, a drow, last of his family line, hunted like a dog by his dark race.
And I, a disgraced soldier, who gave up his honored place at the Arkosian Academy for a love that was never returned.

Along the way, we befriended other outcasts:
Solomon Kong, a "warforged" warrior from a different world who stood as a statue for centuries before we released him.
Azten Anlagg, a doomed prisoner of the Drow who had the courage to take up the fight against his captors after we freed him.
"Landon", a badly mistreated Drow who gained his freedom by overcoming his mistresses and was essential for our escape from the Underdark.

This unlikely group of heroes has overcome enormous odds to repeatedly turn back threats to Waterdeep and play a pivotal role in defeating the last Drow invasion of the surface world.  We are now close friends, bound by staring down the Unblinking Eye and coming out alive.  We have become an effective fighting unit and I would lay down my life for any one of them.

Unfortunately, we are at a crossroads.

Brolgar died valiantly in the war with the Drow.
Jax, Leif, and Diovanni have gone home to Waterdeep to defend it against the Abyssal onslaught.
Brother Krux has been elevated to the head of his monastery and left for the Astral Plane to deal with political intrigue that threatens the existence of his Order.
Solomon Kong never recovered from the foul magic of Ascerak's lair. The most powerful mages and clerics of Waterdeep were employed. We even gained the aid of Artificers from his home world of Eberron.  Unfortunately, his diminutive, donkey-headed form couldn't recover. We interned him in Waterdeep with a monument that emphasized the noble warrior he was.

That has left Riddick, Landon, Azten, and I to determine how we deal with Lolth's Curse.  While all of us have reason to hate the Drow; Riddick, Landon and Azten have very personal reasons. 

I find a return to Waterdeep to be very enticing.  The Lords of the Shining City have honored me with titles and responsibility.  They helped me move beyond the disgrace of the Arkosian Academy and to realize my potential.  But that seems like a defensive move.

Of all the cities in Faerun, they have the most resources to mount a defense against this Abyssal threat.  I feel my duty is to protect all the people of Faerun.  The best defense is a good offense and we must find where to strike to end Lolth's Affliction.

My decision weighs upon me. I've found myself withdrawing from my comrades while I mull over my possible paths and responsibilities.  I've taken to using the surprisingly wise Josesphus as a sounding board. I hope that my friends don't find me crazy confiding in a doorknob!