Sunday, November 16, 2008

Strangers in a strange place part 2

After serveral days on the run for patrols of the evil Netherese, the last part of the epic spell cast by Krathril starts to kick in. The surviving members of Clan Drakka are visited by dreams telling them of the seals that need to be found and broken. Doing so will restore the Council of Five to power and they can restore the balance of power of Faerunian dragons as opposed to those from lost Abeir.

They are told of two individuals that will aid them. Dinzin Ted, one of the most powerful mages of his age, and Jarketa Tamm, an aged, scarred, wise, and wealthy benefactor. Together these two with their resouces and the Clan's abilites will bring about the change that needs to occur. At the end of the last transmission, it was told that a spell would be cast to teleport the group to Dinzin Ted. From there they were to make their way to Evereska to gain fellowship with Jarkarta Tamm.

The spell casts..... And they are teleported! What the see is not a powerful wizard, but a scout of some sort that is fighting for his life against Orcs and a large Troll! The group banishes the Orcs, and meet the scout who goes by Tinzin. Tinzin actually works for Jarketa and was on his way back when he was accosted by the Orcs. Tinzin leads them to Evereska and they meet Jarketa, a young, brash, and complete (no lost limbs) drow. What is going on here?

After they spend several days in Evereska, it dawns on them that Jakarta is young because they came out of the spell 101 years too soon, and that Tinzin is acutally the to-be-grandfather of Dinzin Ted....



The week ends with the group finding a relic that acts as a map to the first seal. Char and Valerious also turn their new found wealth into an investment opportunity with Jarketa's small company.



- Posted Flamerule 17, DR 1479

- Exp gained, enough to move everyone to exactly 7th level

Strangers in a Strange place part 1

The group realizes that the spell went awry, but they are still in Char's family keep. A confrontation with a Shade Lord named Lanthu brings the realization that they are in the future, but the spell did carry them as far as planned, in fact the year is 1479, the month and day is 10 Flamerule. The group slept for 100 years, 101 fewer than was planned. After defeating Lord Lanthu, and escaping the keep via airship! The group finds itself on the run in a familar but strange land of Nethril restored.

- Posted Flamerule 10, DR 1479